![]() ![]() ![]() Off to your right in a broken section of a fence is a pipe with a red turn wheel. From there, head up the ladder to find that the neighbor's house has changed quite a bit, and you are now locked in behind a giant fence. Head outside and grab the air duct grate in front of the red light so you can move through the crawl space. Go look at the window where the boards fell overand you should hear a click letting you know the door is now unlocked and can be opened. Go peep through the keyhole and look right and left until you hear a sound letting you know something fell over. Starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock. Below we cover everything you need to know to fully explore the house and escape in Hello Neighbor Act 2.
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